![]() ![]() ![]() Fights also feel much “smaller” in scope, owing to the limitations enforced by the original PS3 design, and therefore The Last of Us 2 is still very much the pinnacle of third-person shooters as far as we’re concerned. Rather than redesign gauntlets, the developer has decided to keep combat encounters the same, meaning the dodge and prone mechanics that made the skirmishes so pulsating in the sequel are missing. It means that there’s more freedom overall, as protagonist Joel will seamlessly transition between animations rather than stopping-and-starting like he did in the original: throwing a bottle, sprinting forward for a melee attack, and then popping off a shot looks flawless now.ĭespite this, the combat does not hit the same heights as its successor. The gameplay is vastly superior to the original release, with much of the motion-matching technology introduced in The Last of Us 2 integrated here. This doesn’t mean Naughty Dog is lying, however. Some interiors have been redesigned and collectibles repositioned to add more logic to the world building, but by-and-large this is an indistinguishable adventure – even down to the placement of enemies and the numbers in their ranks. The level design, save for a few minor alterations, is identical. The Californian studio says the 15-hour campaign and its heart-warming Left Behind expansion have been rebuilt from the ground-up, but it’s important to contextualise what this means. It means that not all of the improvements will be immediately obvious to the casual observer, but compared side-by-side with the PS3 edition and its PS4 remaster, this is undoubtedly the best version of a contemporary classic. In many ways, this PS5 re-release blurs the lines between remake and remaster, overhauling the original in almost all areas, without tinkering with what made it so great. The Last of Us: Part I feels like how you remember Naughty Dog’s critically acclaimed 2013 survival horror, which is both a blessing and a bit of a curse. ![]()
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